﻿using System;
namespace UnitLibrary
{    
    public enum ObjectShape
    {
        Circle,
        Box,
        Polygon,
        FromTexture
    }

    public enum AIMovement
    {
        Vulture
    }
            
    public enum AIType 
    {
        Wander,
        Player,
        Tower,
        CapturePoint,
        Waypoint,
        Survival     
    }
    public enum UnitID
    {
        Bullet,
        Enemy,
        Tower,
        Player,
        Border,
        Points,
        PowerUp
    }
}